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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-03 09:59:24 -04:00
Identify unnamed body functions
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+3
-3
@@ -140,19 +140,19 @@ extern struct chrdata *g_ChrSlots;
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extern s32 g_NumChrSlots;
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extern struct shieldhit *g_ShieldHits;
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extern bool g_ShieldHitActive;
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extern s32 g_NumBondBodies;
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extern s32 g_NumTuxedos;
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extern s32 g_NumMaleGuardHeads;
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extern s32 g_NumFemaleGuardHeads;
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extern s32 g_NumMaleGuardTeamHeads;
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extern s32 g_NumFemaleGuardTeamHeads;
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extern s32 var80062b14;
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extern s32 var80062b18;
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extern s32 g_BondBodies[];
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extern s32 g_TuxedoBodynums[];
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extern s32 g_MaleGuardHeads[];
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extern s32 g_MaleGuardTeamHeads[];
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extern s32 g_FemaleGuardHeads[];
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extern s32 g_FemaleGuardTeamHeads[];
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extern s32 var80062c80;
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extern s32 g_TuxedoIndex;
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extern s32 g_ActiveMaleHeadsIndex;
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extern s32 g_ActiveFemaleHeadsIndex;
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extern f32 g_EnemyAccuracyScale;
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@@ -9,14 +9,13 @@ void bodies_init(void);
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void bodies_reset(s32 stagenum);
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u32 body_get_race(s32 bodynum);
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bool body_load(s32 bodynum);
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struct model *body0f02ce8c(s32 bodynum, s32 headnum, struct modeldef *bodymodeldef, struct modeldef *headmodeldef, bool sunglasses, struct model *model, bool isplayer, u8 varyheight);
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struct model *body0f02d338(s32 bodynum, s32 headnum, struct modeldef *bodymodeldef, struct modeldef *headmodeldef, bool sunglasses, u8 varyheight);
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struct model *body_allocate_model(s32 bodynum, s32 headnum, u32 spawnflags);
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s32 body0f02d3f8(void);
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bool body_load_modeldef(s32 bodynum);
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struct model *body_instantiate_model_to_addr(s32 bodynum, s32 headnum, struct modeldef *bodymodeldef, struct modeldef *headmodeldef, bool sunglasses, struct model *model, bool isplayer, u8 varyheight);
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struct model *body_instantiate_model_with_spawnflags(s32 bodynum, s32 headnum, u32 spawnflags);
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s32 body_get_tuxedo_bodynum(void);
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s32 body_choose_head(s32 bodynum);
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void body_allocate_chr(s32 stagenum, struct packedchr *packed, s32 cmdindex);
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struct prop *body_allocate_eyespy(struct pad *pad, RoomNum room);
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void body_instantiate_chr(s32 stagenum, struct packedchr *packed, s32 cmdindex);
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struct prop *body_instantiate_eyespy(struct pad *pad, RoomNum room);
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void body_calculate_head_offset(struct modeldef *headmodeldef, s32 headnum, s32 bodynum);
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#endif
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