Decompile aiPlaySoundFromProp

This commit is contained in:
Ryan Dwyer
2020-02-16 14:42:14 +10:00
parent 0e62f15f68
commit 566a83705f
4 changed files with 24 additions and 75 deletions
+1 -1
View File
@@ -436,7 +436,7 @@
/*0x01d6*/ bool aiMiscellaneous(void);
/*0x01d7*/ bool aiIfDistanceToTarget2LessThan(void);
/*0x01d8*/ bool aiIfDistanceToTarget2GreaterThan(void);
/*0x01d9*/ bool ai01d9(void);
/*0x01d9*/ bool aiPlaySoundFromProp(void);
/*0x01da*/ bool aiPlayMusicContinuously(void);
/*0x01db*/ bool aiChrKill(void);
/*0x01dc*/ bool aiRemoveWeaponFromInventory(void);
+1 -1
View File
@@ -6,7 +6,7 @@
void alarmActivate(void);
void alarmDeactivate(void);
bool alarmIsActive(void);
bool audioPlayFromProp(s8 channel_id, s16 audio_id, s32 volumemaybe, struct prop *prop, s32 arg4, s32 arg5);
bool audioPlayFromProp(s32 channel_id, s16 audio_id, s32 volumemaybe, struct prop *prop, s32 arg4, s32 arg5);
f32 countdownTimerGetValue(void);
bool countdownTimerIsHidden(void);
bool countdownTimerIsRunning(void);