Decompile currentPlayerGetGrabbedProp

This commit is contained in:
Ryan Dwyer
2020-03-01 00:23:12 +10:00
parent 4941000d02
commit 56b1365551
5 changed files with 16 additions and 23 deletions
+1 -1
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@@ -1129,7 +1129,7 @@
#define MOVEMODE_NORMAL 0
#define MOVEMODE_HOVERBIKE 3
#define MOVEMODE_HOLDINGPROP 4
#define MOVEMODE_GRABBEDPROP 4
#define MOVEMODE_CUTSCENE 5
#define MPLOCKTYPE_NONE 0
+1 -1
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@@ -15,7 +15,7 @@ bool currentPlayerIsAutoAimXEnabled(void);
u32 func0f0c7bd0(void);
void currentPlayerUpdateAutoAimXProp(struct prop *prop, f32 autoaimx);
struct prop *currentPlayerGetHoverbike(void);
u32 func0f0c7cc4(void);
struct prop *currentPlayerGetGrabbedProp(void);
void currentPlayerGrabProp(struct prop *prop);
void func0f0c7d30(u32 arg0);
void releaseObj(u32 arg0);
+1 -1
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@@ -2697,7 +2697,7 @@ struct player {
/*0x1b50*/ u32 unk1b50;
/*0x1b54*/ u32 unk1b54;
/*0x1b58*/ u32 unk1b58;
/*0x1b5c*/ u32 unk1b5c;
/*0x1b5c*/ struct prop *grabbedprop;
/*0x1b60*/ u32 unk1b60;
/*0x1b64*/ u32 unk1b64;
/*0x1b68*/ u32 unk1b68;