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Decompile currentPlayerGetGrabbedProp
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@@ -15,7 +15,7 @@ bool currentPlayerIsAutoAimXEnabled(void);
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u32 func0f0c7bd0(void);
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void currentPlayerUpdateAutoAimXProp(struct prop *prop, f32 autoaimx);
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struct prop *currentPlayerGetHoverbike(void);
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u32 func0f0c7cc4(void);
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struct prop *currentPlayerGetGrabbedProp(void);
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void currentPlayerGrabProp(struct prop *prop);
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void func0f0c7d30(u32 arg0);
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void releaseObj(u32 arg0);
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