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https://gitlab.com/ryandwyer/perfect-dark
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Decompile chrRenderCloak
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@@ -11,7 +11,7 @@ f32 func0f0b49b8(f32 arg0);
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void currentPlayerSetCameraScale(void);
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void func0f0b4c3c(f32 *crosspos, struct coord *arg1, f32 arg2);
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void func0f0b4d04(struct coord *in, f32 *out);
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void func0f0b4d68(struct coord *in, struct coord *out);
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void func0f0b4d68(struct coord *in, f32 out[2]);
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void func0f0b4dec(struct coord *in, struct coord *out);
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void func0f0b4e68(struct coord *in, f32 divisor, struct coord *out);
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void func0f0b4eb8(struct coord *arg0, f32 arg1[2], f32 zoom, f32 aspect);
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