Rename playerTick to playerTickThirdPerson and decompile new playerTick

This commit is contained in:
Ryan Dwyer
2022-01-14 21:42:12 +10:00
parent 5b73af1645
commit 57eb3ed384
14 changed files with 1030 additions and 8190 deletions
+2 -2
View File
@@ -53,7 +53,7 @@ f32 func0f0bd358(void);
void func0f0bd3c4(void);
void currentPlayerTickTeleport(f32 *arg0);
void currentPlayerConfigureVi(void);
void func0f0bd904(bool arg0);
void playerTick(bool arg0);
void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
void currentPlayerDisplayShield(void);
@@ -76,7 +76,7 @@ f32 currentPlayerGetShieldFrac(void);
void currentPlayerSetShieldFrac(f32 frac);
s32 getMissionTime(void);
s32 playerTickBeams(struct prop *prop);
s32 playerTick(struct prop *prop);
s32 playerTickThirdPerson(struct prop *prop);
void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
Gfx *currentPlayerLoadMatrix(Gfx *gdl);
+1 -1
View File
@@ -23,7 +23,7 @@ s32 sub54321(s32 value);
void lvUpdateCutsceneTime(void);
s32 lvGetSlowMotionType(void);
void lvTick(void);
void lvRecordDistanceMoved(void);
void lvTickPlayer(void);
void lvCheckPauseStateChanged(void);
void lvSetPaused(bool paused);
void lvConfigureFade(u32 color, s16 num_frames);