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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Rename playerTick to playerTickThirdPerson and decompile new playerTick
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@@ -53,7 +53,7 @@ f32 func0f0bd358(void);
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void func0f0bd3c4(void);
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void currentPlayerTickTeleport(f32 *arg0);
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void currentPlayerConfigureVi(void);
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void func0f0bd904(bool arg0);
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void playerTick(bool arg0);
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void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
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Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
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void currentPlayerDisplayShield(void);
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@@ -76,7 +76,7 @@ f32 currentPlayerGetShieldFrac(void);
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void currentPlayerSetShieldFrac(f32 frac);
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s32 getMissionTime(void);
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s32 playerTickBeams(struct prop *prop);
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s32 playerTick(struct prop *prop);
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s32 playerTickThirdPerson(struct prop *prop);
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void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
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Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
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Gfx *currentPlayerLoadMatrix(Gfx *gdl);
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@@ -23,7 +23,7 @@ s32 sub54321(s32 value);
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void lvUpdateCutsceneTime(void);
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s32 lvGetSlowMotionType(void);
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void lvTick(void);
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void lvRecordDistanceMoved(void);
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void lvTickPlayer(void);
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void lvCheckPauseStateChanged(void);
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void lvSetPaused(bool paused);
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void lvConfigureFade(u32 color, s16 num_frames);
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