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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-01 09:22:53 -04:00
Identify unnamed bondhead functions
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@@ -11,7 +11,7 @@ void bhead_update_idle_roll(void);
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void bhead_update_pos(struct coord *vel);
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void bhead_update_rot(struct coord *lookvel, struct coord *upvel);
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void bhead_set_damp(f32 headdamp);
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void bhead_update(f32 arg0, f32 arg1);
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void bhead_update(f32 speedforwards, f32 speedsideways);
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void bhead_adjust_animation(f32 speed);
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void bhead_start_death_animation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
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void bhead_set_speed(f32 speed);
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@@ -33,14 +33,14 @@ void bmove_process_input(bool allowc1x, bool allowc1y, bool allowc1buttons, bool
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void bmove_find_entered_rooms_by_pos(struct player *player, struct coord *arg1, RoomNum *rooms);
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void bmove_find_entered_rooms(struct player *player, RoomNum *rooms);
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void bmove_update_rooms(struct player *player);
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void bmove0f0cb904(struct coord *coord);
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void bmove0f0cba88(f32 *a, f32 *b, struct coord *c, f32 mult1, f32 mult2);
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void bmove_dampen_shotspeed(struct coord *shotspeed);
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void bmove_shotspeed_to_lateral(f32 *forward, f32 *sideways, struct coord *shotspeed, f32 sintheta, f32 costheta);
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void bmove_update_move_init_speed(struct coord *newpos);
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void bmove_tick(bool allowc1x, bool allowc1y, bool allowc1buttons, bool ignorec2);
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void bmove_update_verta(void);
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void bmove0f0cc19c(struct coord *arg);
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void bmove_update_head(f32 arg0, f32 arg1, f32 arg2, Mtxf *arg3, f32 arg4);
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void bmove0f0cc654(f32 arg0, f32 arg1, f32 arg2);
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void bmove_set_pos(struct coord *pos);
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void bmove_update_head_with_mtx(f32 heartrate, f32 speedforwards, f32 speedsideways, Mtxf *mtx, f32 arg4);
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void bmove_update_head(f32 heartrate, f32 speedforwards, f32 speedsideways);
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s32 bmove_get_crouch_pos(void);
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s32 bmove_get_crouch_pos_by_player(s32 playernum);
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@@ -12,8 +12,8 @@ struct weaponfunc *weapon_get_function(struct gset *gset, s32 which);
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struct weaponfunc *current_player_get_weapon_function(u32 hand);
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struct invaimsettings *gset_get_aim_settings(struct gset *gset);
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struct inventory_ammo *weapon_get_ammo_by_function(u32 weaponnum, u32 funcnum);
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f32 hand_get_x_shift(s32 handnum);
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f32 func0f0b131c(s32 handnum);
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f32 hand_get_xshift(s32 handnum);
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f32 hand_get_xpos(s32 handnum);
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f32 current_player_get_gun_zoom_fov(void);
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void current_player_zoom_out(f32 fovpersec);
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void current_player_zoom_in(f32 fovpersec);
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