Identify unnamed bondhead functions

This commit is contained in:
Ryan Dwyer
2024-08-18 14:14:17 +10:00
parent 64bb5d7689
commit 58544052af
12 changed files with 93 additions and 92 deletions
+1 -1
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@@ -11,7 +11,7 @@ void bhead_update_idle_roll(void);
void bhead_update_pos(struct coord *vel);
void bhead_update_rot(struct coord *lookvel, struct coord *upvel);
void bhead_set_damp(f32 headdamp);
void bhead_update(f32 arg0, f32 arg1);
void bhead_update(f32 speedforwards, f32 speedsideways);
void bhead_adjust_animation(f32 speed);
void bhead_start_death_animation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
void bhead_set_speed(f32 speed);
+5 -5
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@@ -33,14 +33,14 @@ void bmove_process_input(bool allowc1x, bool allowc1y, bool allowc1buttons, bool
void bmove_find_entered_rooms_by_pos(struct player *player, struct coord *arg1, RoomNum *rooms);
void bmove_find_entered_rooms(struct player *player, RoomNum *rooms);
void bmove_update_rooms(struct player *player);
void bmove0f0cb904(struct coord *coord);
void bmove0f0cba88(f32 *a, f32 *b, struct coord *c, f32 mult1, f32 mult2);
void bmove_dampen_shotspeed(struct coord *shotspeed);
void bmove_shotspeed_to_lateral(f32 *forward, f32 *sideways, struct coord *shotspeed, f32 sintheta, f32 costheta);
void bmove_update_move_init_speed(struct coord *newpos);
void bmove_tick(bool allowc1x, bool allowc1y, bool allowc1buttons, bool ignorec2);
void bmove_update_verta(void);
void bmove0f0cc19c(struct coord *arg);
void bmove_update_head(f32 arg0, f32 arg1, f32 arg2, Mtxf *arg3, f32 arg4);
void bmove0f0cc654(f32 arg0, f32 arg1, f32 arg2);
void bmove_set_pos(struct coord *pos);
void bmove_update_head_with_mtx(f32 heartrate, f32 speedforwards, f32 speedsideways, Mtxf *mtx, f32 arg4);
void bmove_update_head(f32 heartrate, f32 speedforwards, f32 speedsideways);
s32 bmove_get_crouch_pos(void);
s32 bmove_get_crouch_pos_by_player(s32 playernum);
+2 -2
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@@ -12,8 +12,8 @@ struct weaponfunc *weapon_get_function(struct gset *gset, s32 which);
struct weaponfunc *current_player_get_weapon_function(u32 hand);
struct invaimsettings *gset_get_aim_settings(struct gset *gset);
struct inventory_ammo *weapon_get_ammo_by_function(u32 weaponnum, u32 funcnum);
f32 hand_get_x_shift(s32 handnum);
f32 func0f0b131c(s32 handnum);
f32 hand_get_xshift(s32 handnum);
f32 hand_get_xpos(s32 handnum);
f32 current_player_get_gun_zoom_fov(void);
void current_player_zoom_out(f32 fovpersec);
void current_player_zoom_in(f32 fovpersec);