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https://gitlab.com/ryandwyer/perfect-dark
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Decompile objDrop
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+1
-1
@@ -1191,7 +1191,7 @@ void handInflictCloseRangeDamage(s32 handnum, struct gset *gset, bool arg2)
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skipthething = true;
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bgun0f0a8404(&playerprop->pos, playerprop->rooms, -1);
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objTakeGunfire(obj, damage, &prop->pos, gset->weaponnum, g_Vars.currentplayernum);
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propDropRecursive(prop, false);
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objDropRecursively(prop, false);
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}
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} else if (arg2) {
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chr->chrflags |= CHRCFLAG_10000000;
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