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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 23:58:38 -04:00
Decompile aiSetChrSpecialDeathAnimation
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@@ -383,7 +383,7 @@
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/*0x0193*/ bool aiIfEepromUnset(void);
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/*0x019e*/ bool aiIfObjHealthLessThan(void);
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/*0x019f*/ bool aiSetObjHealth(void);
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/*0x01a0*/ bool ai01a0(void);
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/*0x01a0*/ bool aiSetChrSpecialDeathAnimation(void);
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/*0x01a1*/ bool ai01a1(void);
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/*0x01a2*/ bool ai01a2(void);
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/*0x01a3*/ bool ai01a3(void);
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+21
-19
@@ -195,25 +195,27 @@ struct chrdata {
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/*0x2fe*/ u8 race;
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/*0x2ff*/ u8 blurnumtimesdied;
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/*0x300*/ struct position *gungroundpos;
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/*0x308*/ double pushspeed;
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/*0x310*/ double gunroty;
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/*0x318*/ double gunrotx;
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/*0x320*/ u32 onladder;
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/*0x324*/ struct coord laddernormal;
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/*0x330*/ u8 liftaction;
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/*0x332*/ u16 BITFIELD;
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/*0x334*/ u8 specialdie;
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/*0x336*/ u16 roomtosearch;
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/*0x337*/ u8 propsoundcount;
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/*0x338*/ u8 patrolnextstep;
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/*0x339*/ u8 BulletsTaken;
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/*0x33a*/ u8 WoundedSplatsA;
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/*0x33c*/ u16 TicksSinceSplat;
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/*0x33e*/ u8 SplatsDroppedHe;
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/*0x33f*/ u8 StdSplatsAdded;
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/*0x340*/ u8 DeadDropSplatsA;
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/*0x341*/ u8 aimtesttimer60;
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/*0x344*/ struct coord LastDropPos;
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/*0x304*/ u32 pushspeed[2];
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/*0x30c*/ u32 gunroty[2];
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/*0x314*/ u32 gunrotx[2];
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/*0x31c*/ u32 onladder;
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/*0x320*/ struct coord laddernormal;
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/*0x32c*/ u16 BITFIELD;
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/*0x32d*/ u8 liftaction;
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/*0x32f*/ u8 specialdie;
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/*0x330*/ u16 roomtosearch;
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/*0x332*/ u8 propsoundcount;
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/*0x333*/ u8 patrolnextstep;
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/*0x334*/ u8 BulletsTaken;
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/*0x335*/ u8 WoundedSplatsAd;
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/*0x336*/ u16 TicksSinceSplat;
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/*0x338*/ u8 SplatsDroppedHe;
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/*0x339*/ u8 StdSplatsAdded;
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/*0x33a*/ u8 DeadDropSplatsA;
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/*0x33b*/ u8 aimtesttimer60;
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/*0x33c*/ struct coord LastDropPos;
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/*0x348*/ u32 unk348;
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/*0x34c*/ u32 unk34c;
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/*0x350*/ u32 unk350;
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/*0x354*/ u16 aipunchdodgelist;
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/*0x356*/ u16 aishootingatmelist;
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