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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 15:17:13 -04:00
Decompile bgunUpdateBlend
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@@ -58,7 +58,7 @@ void bgunInitHandAnims(void);
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f32 bgunGetNoiseRadius(s32 handnum);
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void bgunDecreaseNoiseRadius(void);
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void bgunCalculateBlend(s32 hand);
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void bgun0f09d550(struct hand *hand, s32 handnum);
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void bgunUpdateBlend(struct hand *hand, s32 handnum);
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void bgun0f09d8dc(f32 breathing, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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bool bgun0f09dd7c(void);
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u32 bgunGetGunMemType(void);
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+3
-3
@@ -2268,9 +2268,9 @@ struct hand {
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/*0x0714*/ struct coord damppossum;
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/*0x0720*/ struct coord damplooksum;
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/*0x072c*/ struct coord dampupsum;
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/*0x0738*/ f32 blendpos[4][3];
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/*0x0768*/ f32 blendlook[4][3];
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/*0x0798*/ f32 blendup[4][3];
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/*0x0738*/ struct coord blendpos[4];
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/*0x0768*/ struct coord blendlook[4];
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/*0x0798*/ struct coord blendup[4];
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/*0x07c8*/ s32 curblendpos;
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/*0x07cc*/ f32 dampt;
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/*0x07d0*/ f32 blendscale;
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