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Decompile bgunUpdateBlend
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@@ -58,7 +58,7 @@ void bgunInitHandAnims(void);
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f32 bgunGetNoiseRadius(s32 handnum);
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void bgunDecreaseNoiseRadius(void);
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void bgunCalculateBlend(s32 hand);
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void bgun0f09d550(struct hand *hand, s32 handnum);
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void bgunUpdateBlend(struct hand *hand, s32 handnum);
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void bgun0f09d8dc(f32 breathing, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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bool bgun0f09dd7c(void);
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u32 bgunGetGunMemType(void);
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