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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f18e5ac
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@@ -5,6 +5,6 @@
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u32 func0f0b2150(void);
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u32 func0f0b2740(void);
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u32 func0f0b278c(void);
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void func0f0b278c(Gfx **gdl, f32 *arg1, f32 *arg2, s32 twidth, u32 theight, u32 arg5, u32 arg6, u32 arg7, u32 arg8, u32 arg9, u32 arg10, u32 arg11, u32 arg12, u32 arg13);
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#endif
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@@ -3,7 +3,7 @@
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#include <ultra64.h>
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#include "types.h"
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u32 func0f18e5ac(void);
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Gfx *func0f18e5ac(Gfx *gdl, struct textureconfig *tconfig, s32 arg2, s32 arg3, s32 arg4);
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s32 teamGetIndex(s32 team);
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Gfx *radarDrawDot(Gfx *gdl, struct prop *prop, struct coord *dist, u32 colour, s32 arg4, s32 arg5);
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Gfx *radarRender(Gfx *gdl);
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