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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-18 07:05:15 -04:00
Decompile viGetCurrentPlayerViewport
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@@ -21,7 +21,7 @@ void vi0000aa50(f32 arg0);
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void vi0000aab0(s32 arg0);
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void *viGetUnk28(void);
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void *vi2GetUnk28(void);
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Vp *vi0000ab4c(void);
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Vp *viGetCurrentPlayerViewport(void);
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u32 vi0000ab6c(void);
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u32 vi0000ab78(void);
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u32 vi0000aca4(void);
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+1
-12
@@ -2433,17 +2433,6 @@ struct hand {
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/*0x0dd8*/ u32 unk0dd8;
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};
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struct player0610 {
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/*0x00*/ u16 unk00;
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/*0x02*/ u16 unk02;
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/*0x04*/ u16 unk04;
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/*0x06*/ u16 unk06;
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/*0x08*/ u16 unk08;
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/*0x0a*/ u16 unk0a;
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/*0x0c*/ u16 unk0c;
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/*0x0e*/ u16 unk0e;
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};
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struct gunctrl {
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/*0x1580*/ s8 weaponnum;
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/*0x1581*/ s8 prevweaponnum; // previously drawn weapon, switched to when throwing Dragon/Laptop or when ammo depleted
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@@ -2686,7 +2675,7 @@ struct player {
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/*0x0494*/ union modelrwdata *bondheadsave[30];
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/*0x050c*/ u32 unk050c;
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/*0x0510*/ Mtxf bondheadmatrices[4];
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/*0x0610*/ struct player0610 viewport[2];
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/*0x0610*/ Vp viewport[2];
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/*0x0630*/ s16 viewwidth; // 320 lo-res, 640 hi-res
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/*0x0632*/ s16 viewheight; // 220 regardless of res
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/*0x0634*/ s16 viewleft; // 0
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