mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 23:54:40 -04:00
Decompile currentPlayerSetAimType
This commit is contained in:
@@ -145,7 +145,7 @@ u32 func0f0a8c50(void);
|
||||
u32 func0f0a8c7c(void);
|
||||
u32 func0f0a8d34(void);
|
||||
void func0f0a92ac(u32 arg0);
|
||||
u32 func0f0a93d0(void);
|
||||
void currentPlayerSetAimType(u32 aimtype);
|
||||
u32 func0f0a93e0(void);
|
||||
u32 func0f0a9464(void);
|
||||
u32 func0f0a9494(void);
|
||||
|
||||
+1
-1
@@ -2509,7 +2509,7 @@ struct player {
|
||||
/*0x161a*/ u16 floorcol;
|
||||
/*0x161c*/ u16 floorflags;
|
||||
/*0x161e*/ u8 floortype;
|
||||
/*0x1620*/ u32 unk1620;
|
||||
/*0x1620*/ u32 aimtype;
|
||||
/*0x1624*/ struct prop *lookingatprop;
|
||||
/*0x1628*/ u32 unk1628;
|
||||
/*0x162c*/ u32 unk162c;
|
||||
|
||||
Reference in New Issue
Block a user