Attempt to decompile debugLoadAllAilistModels

This commit is contained in:
Ryan Dwyer
2020-12-29 07:59:57 +10:00
parent 9a03dc5281
commit 5d44a10c84
6 changed files with 94 additions and 15 deletions
+7
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@@ -90,6 +90,13 @@
#define AIBOTCMD_POPCAP 12
#define AIBOTCMD_PROTECT 13
#define AICMD_END 0x0004
#define AICMD_DROPITEM 0x001c
#define AICMD_SPAWNCHRATPAD 0x00c6
#define AICMD_SPAWNCHRATCHR 0x00c7
#define AICMD_EQUIPWEAPON 0x00c8
#define AICMD_EQUIPHAT 0x00c9
// AI environment commands
#define AIENVCMD_00 0x00
#define AIENVCMD_01 0x01
+1 -1
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@@ -6,7 +6,7 @@
void func0f011110(void);
void func0f011124(bool value);
u32 func0f011130(void);
u32 func0f011560(s32 weaponnum);
bool weaponLoadProjectileModels(s32 weaponnum);
void currentPlayerInitEyespy(void);
void currentPlayerInit(void);
+1 -1
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@@ -4,7 +4,7 @@
#include "types.h"
u32 bodyGetRace(s32 bodynum);
bool bodyLoad(u32 bodynum);
bool bodyLoad(s32 bodynum);
u32 func0f02ce8c(void);
struct model *func0f02d338(u32 bodynum, u32 headnum, u32 arg2, u32 arg3, bool arg4, u32 arg5);
struct model *modelAllocateChr(u32 bodynum, u32 headnum, u32 flags);