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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 15:53:34 -04:00
Attempt to decompile debugLoadAllAilistModels
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@@ -90,6 +90,13 @@
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#define AIBOTCMD_POPCAP 12
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#define AIBOTCMD_PROTECT 13
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#define AICMD_END 0x0004
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#define AICMD_DROPITEM 0x001c
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#define AICMD_SPAWNCHRATPAD 0x00c6
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#define AICMD_SPAWNCHRATCHR 0x00c7
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#define AICMD_EQUIPWEAPON 0x00c8
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#define AICMD_EQUIPHAT 0x00c9
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// AI environment commands
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#define AIENVCMD_00 0x00
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#define AIENVCMD_01 0x01
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@@ -6,7 +6,7 @@
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void func0f011110(void);
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void func0f011124(bool value);
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u32 func0f011130(void);
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u32 func0f011560(s32 weaponnum);
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bool weaponLoadProjectileModels(s32 weaponnum);
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void currentPlayerInitEyespy(void);
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void currentPlayerInit(void);
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@@ -4,7 +4,7 @@
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#include "types.h"
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u32 bodyGetRace(s32 bodynum);
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bool bodyLoad(u32 bodynum);
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bool bodyLoad(s32 bodynum);
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u32 func0f02ce8c(void);
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struct model *func0f02d338(u32 bodynum, u32 headnum, u32 arg2, u32 arg3, bool arg4, u32 arg5);
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struct model *modelAllocateChr(u32 bodynum, u32 headnum, u32 flags);
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