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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerGiveProp
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@@ -7,7 +7,7 @@ void func0f111600(void);
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u32 func0f11165c(void);
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void func0f11179c(struct invitem *item);
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u32 func0f1118cc(void);
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struct invitem *func0f111928(void);
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struct invitem *currentPlayerCreateInvitem(void);
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void currentPlayerSetAllGuns(bool enable);
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u32 func0f1119d0(void);
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bool func0f111a28(s32 weaponnum);
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@@ -22,7 +22,7 @@ bool func0f111cf8(s32 weapon1, s32 weapon2);
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bool currentPlayerGiveWeapon(s32 weaponnum);
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bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2);
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void func0f111ea4(u32 arg0);
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u32 func0f111fcc(void);
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bool currentPlayerGiveProp(struct prop *prop);
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u32 func0f112054(void);
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u32 func0f1120f0(void);
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u32 func0f1122ec(void);
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