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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 00:14:10 -04:00
Decompile mpSetDefaultSetup
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@@ -82,7 +82,7 @@ u32 func0f0fd320(void);
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void func0f0fd494(struct coord *pos);
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void func0f0fd548(s32 arg0);
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bool menuIsDialogOpen(struct menudialog *dialog);
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bool currentPlayerGetUnk1c04(void);
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struct chrdata *currentPlayerGetCommandingAibot(void);
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extern const char var7f1b2658[];
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extern const char var7f1b265c[];
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@@ -12,7 +12,7 @@ void func0f187fbc(s32 playernum);
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void func0f187fec(void);
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void func0f18800c(s32 playernum, bool arg1);
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void func0f1881d4(s32 index);
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void func0f188210(void);
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void mpSetDefaultSetup(void);
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void mpSetDefaultNamesIfEmpty(void);
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u32 func0f18844c(void);
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void func0f188530(void);
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@@ -6079,6 +6079,8 @@ struct mplockinfo {
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s8 lockedplayernum;
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s8 lastwinner;
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s8 lastloser;
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s8 unk03;
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s32 unk04; // might not be part of struct
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};
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struct var8009da60 {
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