Decompile mpSetDefaultSetup

This commit is contained in:
Ryan Dwyer
2020-12-31 20:50:53 +10:00
parent 0c816b1ffe
commit 60c7b619d9
9 changed files with 76 additions and 110 deletions
+1 -1
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@@ -82,7 +82,7 @@ u32 func0f0fd320(void);
void func0f0fd494(struct coord *pos);
void func0f0fd548(s32 arg0);
bool menuIsDialogOpen(struct menudialog *dialog);
bool currentPlayerGetUnk1c04(void);
struct chrdata *currentPlayerGetCommandingAibot(void);
extern const char var7f1b2658[];
extern const char var7f1b265c[];
+1 -1
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@@ -12,7 +12,7 @@ void func0f187fbc(s32 playernum);
void func0f187fec(void);
void func0f18800c(s32 playernum, bool arg1);
void func0f1881d4(s32 index);
void func0f188210(void);
void mpSetDefaultSetup(void);
void mpSetDefaultNamesIfEmpty(void);
u32 func0f18844c(void);
void func0f188530(void);
+2
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@@ -6079,6 +6079,8 @@ struct mplockinfo {
s8 lockedplayernum;
s8 lastwinner;
s8 lastloser;
s8 unk03;
s32 unk04; // might not be part of struct
};
struct var8009da60 {