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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-11 05:07:54 -04:00
Decompile scenarioHighlight
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@@ -15,7 +15,7 @@ void scenarioHtbCallback14(struct chrdata *chr);
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void scenarioHtbCalculatePlayerScore(struct mpchrconfig *mpchr, s32 mpchrnum, s32 *score, s32 *deaths);
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Gfx *scenarioHtbRadar(Gfx *gdl);
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bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioHtbHighlight(struct prop *prop, u32 *colour);
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bool scenarioHtbHighlight(struct prop *prop, s32 *colour);
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void scenarioCtcInit(void);
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s32 scenarioCtcCallback08(void);
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void scenarioCtcTick(void);
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@@ -39,7 +39,7 @@ s32 scenarioHtmCallback08(void);
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void scenarioHtmTick(void);
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void scenarioHtmCalculatePlayerScore(struct mpchrconfig *mpchr, s32 mpchrnum, s32 *score, s32 *arg3);
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bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioHtmHighlight(struct prop *prop, u32 *colour);
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bool scenarioHtmHighlight(struct prop *prop, s32 *colour);
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void scenarioPacInit(void);
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void scenarioPacReset(void);
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void scenarioPacCalculatePlayerScore(struct mpchrconfig *mpchr, s32 mpchrnum, s32 *score, s32 *arg3);
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@@ -79,7 +79,7 @@ void func0f180078(void);
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void scenarioHtbCreateToken(void);
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Gfx *scenarioHtbRenderHud(Gfx *gdl);
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void scenarioCtcReset(void);
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bool scenarioCtcHighlight(struct prop *prop, u32 *colour);
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bool scenarioCtcHighlight(struct prop *prop, s32 *colour);
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void mpCtcAddPad(s32 *cmd);
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void scenarioCtcCallback38(s16 roomnum, s32 *arg1, s32 *arg2, s32 *arg3);
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void scenarioKohTick(void);
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@@ -94,7 +94,7 @@ void scenarioHtmCallback14(struct chrdata *chr);
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Gfx *scenarioHtmRenderHud(Gfx *gdl);
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Gfx *scenarioHtmRadar(Gfx *gdl);
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void scenarioPacChooseVictims(void);
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bool scenarioPacHighlight(struct prop *prop, u32 *colour);
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bool scenarioPacHighlight(struct prop *prop, s32 *colour);
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void scenarioPacApplyNextVictim(void);
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void scenarioPacHandleDeath(s32 cplayernum, s32 vplayernum);
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void scenarioPacTick(void);
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@@ -107,7 +107,7 @@ s32 scenarioScenarioMenuHandler(s32 operation, struct menuitem *item, union hand
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void mpCreateMatchStartHudmsgs(void);
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Gfx *scenarioRenderHud(Gfx *gdl);
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void scenarioCalculatePlayerScore(struct mpchrconfig *mpchr, s32 chrnum, s32 *arg2, s32 *arg3);
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bool func0f185e20(struct prop *prop, s32 *arg1);
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bool scenarioHighlight(struct prop *prop, s32 *colour);
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void mpPrepareScenario(void);
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struct prop *scenarioCreateObj(s32 modelnum, s16 padnum, f32 arg2, u32 flags, u32 flags2, u32 flags3);
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void mpCreateScenarioHudmsg(s32 playernum, char *message);
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+1
-1
@@ -4677,7 +4677,7 @@ struct mpscenario {
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void (*calcscorefunc)(struct mpchrconfig *mpchr, s32 chrnum, s32 *score, s32 *deaths);
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Gfx *(*radarfunc)(Gfx *gdl);
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bool (*radar2func)(Gfx **gdl, struct prop *prop);
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bool (*highlightfunc)(struct prop *prop, u32 *colour);
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bool (*highlightfunc)(struct prop *prop, s32 *colour);
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bool (*spawnfunc)(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, f32 *arg4);
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s32 (*maxteamsfunc)(void);
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bool (*isroomhighlightedfunc)(s16 room);
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