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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Decompile menudialogCombatSimulator
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@@ -537,6 +537,7 @@
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#define MPQUICKTEAM_PLAYERSTEAMS 2
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#define MPQUICKTEAM_PLAYERSVSSIMS 3
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#define MPQUICKTEAM_PLAYERSIMTEAMS 4
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#define MPQUICKTEAM_5 5
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#define MPSCENARIO_COMBAT 0
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#define MPSCENARIO_HOLDTHEBRIEFCASE 1
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@@ -178,7 +178,7 @@ s32 menudialog0017e3fc(u32, u32, u32 *);
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s32 menudialog0017eb34(u32, u32, u32 *);
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bool menudialogMpGameSetup(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
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bool menudialogMpQuickGo(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
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s32 menudialog0017f930(u32, u32, u32 *);
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bool menudialogCombatSimulator(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
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s32 menudialog00184ec0(u32, u32, u32 *);
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s32 menuhandler00177e00(u32, u32, u32 *);
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s32 menuhandler00178018(u32 operation, struct menu_item *item, s32 *value);
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@@ -166,7 +166,10 @@ struct g_vars {
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// 3 when entering Quick Go
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/*000490*/ u32 unk000490;
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/*000494*/ u32 unk000494;
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/*000494*/ u8 unk000494;
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/*000495*/ u8 unk000495;
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/*000496*/ u8 unk000496;
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/*000497*/ u8 unk000497;
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/*000498*/ u32 unk000498;
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/*00049c*/ u32 unk00049c;
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/*0004a0*/ u32 unk0004a0;
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