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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerGetInvNameByIndex
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@@ -37,7 +37,7 @@ struct textoverride *objGetTextOverride(struct defaultobj *obj);
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struct textoverride *weaponGetTextOverride(s32 weaponnum);
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s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
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u16 currentPlayerGetInvNameIdByIndex(s32 index);
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char *func0f112dfc(s32 index);
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char *currentPlayerGetInvNameByIndex(s32 index);
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u32 func0f112e24(void);
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u32 func0f112f38(void);
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u32 func0f112f50(void);
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