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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f0899dc
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@@ -60,10 +60,10 @@ bool func0f0678f8(struct coord *coord, f32 *arg1, s32 padnum);
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bool func0f06797c(struct coord *coord, f32 arg1, s32 padnum);
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bool func0f0679ac(struct model *model, f32 *distance, f32 *arg2, f32 *arg3, f32 *arg4);
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u32 func0f067bc4(void);
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u32 func0f067d88(void);
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void func0f067d88(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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bool func0f067dc4(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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bool modelSetRedBox(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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void func0f06803c(f32 *arg0, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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void func0f06803c(struct coord *arg0, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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struct defaultobj *objFindByPadNum(s32 padnum);
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u32 func0f068218(void);
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void projectileFree(struct projectile *projectile);
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@@ -261,7 +261,7 @@ void weaponGetPickupText(char *buffer, s32 weaponnum, bool dual);
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void currentPlayerQueuePickupWeaponHudmsg(u32 weaponnum, bool dual);
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u32 func0f088840(struct prop *prop, bool showhudmsg);
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u32 func0f089014(void);
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bool func0f0899dc(struct prop *prop, f32 *arg0, f32 *arg1, f32 *arg2);
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bool func0f0899dc(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3);
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void func0f089a94(bool arg0, struct model *model);
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void func0f089c70(struct hatobj *hat, struct chrdata *chr, struct modelfiledata *filedata, u32 arg3, u32 arg4);
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void func0f089d64(struct hatobj *hat, struct chrdata *chr);
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