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https://gitlab.com/ryandwyer/perfect-dark
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Attempt to decompile chrTickStand
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@@ -20,7 +20,7 @@ bool weaponIsOneHanded(struct prop *prop);
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f32 chrGetRangedSpeed(struct chrdata *chr, f32 min, f32 max);
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s32 chrGetPercentageOfSlowness(struct chrdata *chr, s32 percentage);
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f32 chrGetRangedArghSpeed(struct chrdata *chr, f32 min, f32 max);
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f32 chrGetAttackEntityRelativeAngle(struct chrdata *chr, u32 attackflags, s32 entityid);
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f32 chrGetAttackEntityRelativeAngle(struct chrdata *chr, s32 attackflags, s32 entityid);
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f32 chrGetAttackEntityDistance(struct chrdata *chr, u32 attackflags, s32 entityid);
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void func0f02e3dc(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *dst);
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void func0f02e4f8(struct coord *arg0, struct coord *arg1, struct coord *dst);
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@@ -251,7 +251,7 @@ bool chrTryAttackStand(struct chrdata *chr, u32 attackflags, s32 entityid);
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bool chrTryAttackKneel(struct chrdata *chr, u32 attackflags, s32 entityid);
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bool chrTryAttackLie(struct chrdata *chr, u32 attackflags, s32 entityid);
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bool chrTryModifyAttack(struct chrdata *chr, u32 attackflags, s32 entityid);
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bool chrFaceEntity(struct chrdata *chr, u32 attackflags, u32 entityid);
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bool chrFaceEntity(struct chrdata *chr, u32 attackflags, s32 entityid);
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bool chrSetPath(struct chrdata *chr, u32 path_id);
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bool chrTryStartPatrol(struct chrdata *chr);
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bool chrTrySurrender(struct chrdata *chr);
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+5
-5
@@ -1006,14 +1006,14 @@ struct tilething {
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struct act_stand {
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/*0x2c*/ s32 prestand;
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/*0x30*/ u32 flags;
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/*0x30*/ s32 flags;
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/*0x34*/ s32 entityid;
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/*0x38*/ u32 reaim;
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/*0x38*/ bool reaim;
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/*0x3c*/ s32 turning;
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/*0x40*/ u32 checkfacingwall;
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/*0x44*/ u32 wallcount;
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/*0x40*/ bool checkfacingwall;
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/*0x44*/ s32 wallcount;
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/*0x48*/ f32 mergetime;
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/*0x4c*/ s8 playwalkanim;
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/*0x4c*/ u8 playwalkanim;
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};
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struct act_anim {
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