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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-04 00:49:17 -04:00
Rename game_1371b0.c to credits.c
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@@ -1,5 +1,5 @@
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#ifndef _IN_GAME_GAME_1371B0_H
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#define _IN_GAME_GAME_1371B0_H
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#ifndef _IN_GAME_CREDITS_H
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#define _IN_GAME_CREDITS_H
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#include <ultra64.h>
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#include "types.h"
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@@ -24,8 +24,8 @@ u32 func0f13a164(void);
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u32 func0f13a3ec(void);
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u32 func0f13ae04(void);
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u32 func0f13ae0c(void);
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Gfx *func0f13b064(Gfx *gdl);
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void func0f13b4c4(void);
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Gfx *creditsRender(Gfx *gdl);
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void creditsInit(void);
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void func0f13b660(void);
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#endif
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@@ -162,7 +162,7 @@ extern u32 var8007f410;
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extern u32 var8007f450;
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extern u32 var8007f468;
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extern u32 var8007f46c;
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extern struct credit credits[];
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extern struct credit g_Credits[];
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extern u32 var8007f6c4;
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extern u32 var8007f6d4;
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extern u32 var8007f6d8;
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@@ -63,7 +63,7 @@ void func0f0f85e0(struct menudialog *dialog, s32 root);
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u32 func0f0f8634(void);
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u32 func0f0f86a8(void);
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void func0f0f8bb4(u8 *arg0, u32 arg1, u32 arg2);
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void func0f0f8c98(void);
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void menuInit(void);
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u32 func0f0f9030(void);
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u32 func0f0f935c(void);
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void func0f0fa574(struct menuframe *frame);
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