Decompile func0f0641f4

This commit is contained in:
Ryan Dwyer
2021-06-03 18:51:45 +10:00
parent fe06c5891c
commit 64a16dd97b
2 changed files with 53 additions and 257 deletions
+2 -2
View File
@@ -260,7 +260,7 @@ s32 weaponGetPickupAmmoQty(struct weaponobj *weapon);
void weaponGetPickupText(char *buffer, s32 weaponnum, bool dual);
void currentPlayerQueuePickupWeaponHudmsg(u32 weaponnum, bool dual);
u32 func0f088840(struct prop *prop, bool showhudmsg);
u32 func0f089014(void);
s32 func0f089014(struct prop *prop);
bool func0f0899dc(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3);
void func0f089a94(bool arg0, struct model *model);
struct prop *hatApplyToChr(struct hatobj *hat, struct chrdata *chr, struct modelfiledata *filedata, struct prop *prop, struct model *model);
@@ -291,7 +291,7 @@ struct weaponobj *func0f08b880(s32 modelnum, s32 weaponnum, struct chrdata *chr)
void chrSetWeaponReapable(struct chrdata *chr, s32 hand);
struct prop *weaponCreateForChr(struct chrdata *chr, s32 modelnum, s32 weaponnum, u32 flags, struct weaponobj *obj, struct modelfiledata *filedata);
struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
u32 func0f08bb3c(void);
s32 func0f08bb3c(struct prop *prop);
void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room);
bool weaponIsGunfireVisible(struct prop *prop);
s32 hatGetType(struct prop *prop);