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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 16:26:26 -04:00
Decompile func0f0641f4
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@@ -260,7 +260,7 @@ s32 weaponGetPickupAmmoQty(struct weaponobj *weapon);
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void weaponGetPickupText(char *buffer, s32 weaponnum, bool dual);
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void currentPlayerQueuePickupWeaponHudmsg(u32 weaponnum, bool dual);
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u32 func0f088840(struct prop *prop, bool showhudmsg);
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u32 func0f089014(void);
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s32 func0f089014(struct prop *prop);
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bool func0f0899dc(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3);
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void func0f089a94(bool arg0, struct model *model);
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struct prop *hatApplyToChr(struct hatobj *hat, struct chrdata *chr, struct modelfiledata *filedata, struct prop *prop, struct model *model);
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@@ -291,7 +291,7 @@ struct weaponobj *func0f08b880(s32 modelnum, s32 weaponnum, struct chrdata *chr)
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void chrSetWeaponReapable(struct chrdata *chr, s32 hand);
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struct prop *weaponCreateForChr(struct chrdata *chr, s32 modelnum, s32 weaponnum, u32 flags, struct weaponobj *obj, struct modelfiledata *filedata);
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struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
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u32 func0f08bb3c(void);
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s32 func0f08bb3c(struct prop *prop);
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void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room);
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bool weaponIsGunfireVisible(struct prop *prop);
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s32 hatGetType(struct prop *prop);
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