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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-12 21:44:34 -04:00
Decompile doorIsRangeEmpty
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@@ -2947,7 +2947,7 @@
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#define OBJHFLAG_00800000 0x00800000
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#define OBJHFLAG_01000000 0x01000000
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#define OBJHFLAG_02000000 0x02000000
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#define OBJHFLAG_04000000 0x04000000
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#define OBJHFLAG_MOUNTED 0x04000000 // for hoverbike
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#define OBJHFLAG_GRABBED 0x08000000
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#define OBJHFLAG_20000000 0x20000000 // upper nibble might be a single 4-bit value
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@@ -296,10 +296,10 @@ void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room);
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bool weaponIsGunfireVisible(struct prop *prop);
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s32 hatGetType(struct prop *prop);
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bool doorIsUnlocked(struct prop *playerprop, struct prop *doorprop);
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bool func0f08bdd4(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);
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bool func0f08be80(struct doorobj *door, struct defaultobj *obj, bool isbike);
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bool doorIsPosInRange(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);
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bool doorIsObjInRange(struct doorobj *door, struct defaultobj *obj, bool isbike);
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bool vectorIsInFrontOfDoor(struct doorobj *door, struct coord *vector);
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s32 func0f08c040(struct doorobj *door);
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bool doorIsRangeEmpty(struct doorobj *door);
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void doorsCheckAutomatic(void);
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void func0f08c424(struct doorobj *door, Mtxf *matrix);
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void doorGetBbox(struct doorobj *door, struct modelrodata_bbox *dst);
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