Decompile doorIsRangeEmpty

This commit is contained in:
Ryan Dwyer
2021-05-20 21:43:09 +10:00
parent 6aca488231
commit 65627689aa
7 changed files with 72 additions and 135 deletions
+1 -1
View File
@@ -2947,7 +2947,7 @@
#define OBJHFLAG_00800000 0x00800000
#define OBJHFLAG_01000000 0x01000000
#define OBJHFLAG_02000000 0x02000000
#define OBJHFLAG_04000000 0x04000000
#define OBJHFLAG_MOUNTED 0x04000000 // for hoverbike
#define OBJHFLAG_GRABBED 0x08000000
#define OBJHFLAG_20000000 0x20000000 // upper nibble might be a single 4-bit value
+3 -3
View File
@@ -296,10 +296,10 @@ void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room);
bool weaponIsGunfireVisible(struct prop *prop);
s32 hatGetType(struct prop *prop);
bool doorIsUnlocked(struct prop *playerprop, struct prop *doorprop);
bool func0f08bdd4(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);
bool func0f08be80(struct doorobj *door, struct defaultobj *obj, bool isbike);
bool doorIsPosInRange(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);
bool doorIsObjInRange(struct doorobj *door, struct defaultobj *obj, bool isbike);
bool vectorIsInFrontOfDoor(struct doorobj *door, struct coord *vector);
s32 func0f08c040(struct doorobj *door);
bool doorIsRangeEmpty(struct doorobj *door);
void doorsCheckAutomatic(void);
void func0f08c424(struct doorobj *door, Mtxf *matrix);
void doorGetBbox(struct doorobj *door, struct modelrodata_bbox *dst);