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https://gitlab.com/ryandwyer/perfect-dark
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Decompile doorIsRangeEmpty
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@@ -296,10 +296,10 @@ void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room);
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bool weaponIsGunfireVisible(struct prop *prop);
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s32 hatGetType(struct prop *prop);
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bool doorIsUnlocked(struct prop *playerprop, struct prop *doorprop);
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bool func0f08bdd4(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);
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bool func0f08be80(struct doorobj *door, struct defaultobj *obj, bool isbike);
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bool doorIsPosInRange(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);
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bool doorIsObjInRange(struct doorobj *door, struct defaultobj *obj, bool isbike);
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bool vectorIsInFrontOfDoor(struct doorobj *door, struct coord *vector);
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s32 func0f08c040(struct doorobj *door);
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bool doorIsRangeEmpty(struct doorobj *door);
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void doorsCheckAutomatic(void);
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void func0f08c424(struct doorobj *door, Mtxf *matrix);
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void doorGetBbox(struct doorobj *door, struct modelrodata_bbox *dst);
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