mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-07 04:44:52 -04:00
Decompile randomisePlayerOrder
This commit is contained in:
@@ -16,7 +16,7 @@ void currentPlayerSetAspectRatio(f32 aspect);
|
||||
s32 weaponGetModel(s32 arg0);
|
||||
void currentPlayerSetWeaponFlag4(s32 weaponslot);
|
||||
void func0f128d20(s32 slot);
|
||||
u32 func0f128dbc(void);
|
||||
void randomisePlayerOrder(void);
|
||||
u32 func0f128ec8(void);
|
||||
void setCurrentPlayerNum(u32 playernum);
|
||||
u32 calculatePlayerIndex(u32 playernum);
|
||||
|
||||
@@ -41,7 +41,7 @@ struct g_vars {
|
||||
/*000060*/ u32 unk000060;
|
||||
/*000064*/ struct player *players[4];
|
||||
/*000074*/ struct gvars74 unk000074[4];
|
||||
/*000274*/ u32 unk000274[4];
|
||||
/*000274*/ u32 playerorder[4];
|
||||
/*000284*/ struct player *currentplayer;
|
||||
/*000288*/ struct gvars74 *unk000288;
|
||||
/*00028c*/ s32 currentplayernum; // 0-3 - controller numbers I think
|
||||
|
||||
Reference in New Issue
Block a user