Decompile randomisePlayerOrder

This commit is contained in:
Ryan Dwyer
2020-02-29 21:25:05 +10:00
parent f8ebf50706
commit 65ffb1af1e
4 changed files with 26 additions and 61 deletions
+1 -1
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@@ -16,7 +16,7 @@ void currentPlayerSetAspectRatio(f32 aspect);
s32 weaponGetModel(s32 arg0);
void currentPlayerSetWeaponFlag4(s32 weaponslot);
void func0f128d20(s32 slot);
u32 func0f128dbc(void);
void randomisePlayerOrder(void);
u32 func0f128ec8(void);
void setCurrentPlayerNum(u32 playernum);
u32 calculatePlayerIndex(u32 playernum);
+1 -1
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@@ -41,7 +41,7 @@ struct g_vars {
/*000060*/ u32 unk000060;
/*000064*/ struct player *players[4];
/*000074*/ struct gvars74 unk000074[4];
/*000274*/ u32 unk000274[4];
/*000274*/ u32 playerorder[4];
/*000284*/ struct player *currentplayer;
/*000288*/ struct gvars74 *unk000288;
/*00028c*/ s32 currentplayernum; // 0-3 - controller numbers I think