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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 07:32:16 -04:00
Decompile currentPlayerInitBasicFields
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@@ -13,7 +13,7 @@ void func0f0b6764(void);
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f32 func0f0b69d0(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
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f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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void func0f0b72dc(void);
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void func0f0b77cc(void);
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void currentPlayerInitBasicFields(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void currentPlayerSpawn(void);
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void func0f0b85a0(struct playerbond *pb, struct coord *pos);
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+6
-6
@@ -2245,11 +2245,11 @@ struct player {
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/*0x0104*/ u32 unk0104;
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/*0x0108*/ s32 prevupdown;
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/*0x010c*/ s32 movecentrerelease;
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/*0x0110*/ s32 lookaheadcentreenabled;
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/*0x0114*/ s32 automovecentreenabled;
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/*0x0118*/ s32 fastmovecentreenabled;
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/*0x011c*/ s32 automovecentre;
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/*0x0120*/ s32 insightaimmode;
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/*0x0110*/ bool lookaheadcentreenabled;
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/*0x0114*/ bool automovecentreenabled;
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/*0x0118*/ bool fastmovecentreenabled;
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/*0x011c*/ bool automovecentre;
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/*0x0120*/ bool insightaimmode;
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/*0x0124*/ bool autoyaimenabled;
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/*0x0128*/ f32 autoaimy;
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@@ -2286,7 +2286,7 @@ struct player {
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/*0x019c*/ s32 activatetimelast;
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/*0x01a0*/ s32 activatetimethis;
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/*0x01a4*/ struct coord moveinitspeed;
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/*0x01b0*/ u32 bondmovemode;
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/*0x01b0*/ s32 bondmovemode;
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/*0x01b4*/ f32 gunextraaimx;
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/*0x01b8*/ f32 gunextraaimy;
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/*0x01bc*/ u32 unk01bc;
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