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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerInitBasicFields
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@@ -13,7 +13,7 @@ void func0f0b6764(void);
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f32 func0f0b69d0(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
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f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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void func0f0b72dc(void);
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void func0f0b77cc(void);
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void currentPlayerInitBasicFields(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void currentPlayerSpawn(void);
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void func0f0b85a0(struct playerbond *pb, struct coord *pos);
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