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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
Decompile chrBeginArgh
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@@ -49,9 +49,9 @@ void func0f030ff8(struct chrdata *chr, u32 anim_id, f32 fstartframe, f32 fendfra
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void func0f031254(struct chrdata *chr);
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void func0f031384(struct chrdata *chr, struct var80065750 **arg1, bool arg2, s32 *firing, u32 entitytype, u32 entityid, u32 arg6);
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void chrAttackAmount(struct chrdata *chr, u32 entitytype, u32 entityid, u32 arg3);
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void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 tableid, struct shorthand *hand, bool knockout, s32 aplayernum);
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u32 func0f032ac4(void);
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void func0f032fe4(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
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void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 ibh, struct shorthand *hand, bool knockout, s32 aplayernum);
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void func0f032ac4(struct chrdata *chr, f32 angle, s32 ibh);
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void chrBeginArgh(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
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void chrYeetFromPos(struct chrdata *chr, struct coord *pos, f32 arg2);
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s32 handGetBlurAmount(struct shorthand *hand);
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void chrKnockOut(struct chrdata *chr, f32 angle, s32 ibh, struct shorthand *hand);
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@@ -27,7 +27,7 @@ u16 weaponGetModelNum2(s32 weaponnum);
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void handPopulateFromCurrentPlayer(s32 handnum, struct shorthand *hand);
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struct inventory_ammo *handGetAmmoDefinition(struct shorthand *hand);
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u8 handGetSingleUnk3c(struct shorthand *hand);
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f32 handGetSingleUnk34(struct shorthand *hand);
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f32 handGetStrength(struct shorthand *hand);
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f32 handGetDamage(struct shorthand *hand);
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u8 handGetSingleUnk38(struct shorthand *hand);
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u16 handGetSingleShootSound(struct shorthand *hand);
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