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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 08:07:35 -04:00
Decompile weaponIsGunfireVisible
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@@ -1794,6 +1794,8 @@
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#define MODELNODETYPE_DL 0x18
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#define MODELPART_CHR_04 0x04
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#define MODELPART_CHRGUN_00 0x00
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#define MODELPART_CHRGUN_02 0x02
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#define MODELPART_HEAD_SUNGLASSES 0x00
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#define MODELPART_HEAD_HUDPIECE 0x04
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#define MODELPART_00 0x00
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@@ -293,7 +293,7 @@ struct prop *func0f08b8e8(struct chrdata *chr, s32 weaponnum, s32 arg2, u32 flag
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struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
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u32 func0f08bb3c(void);
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void func0f08bb5c(struct prop *prop, bool firing, s32 room);
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s32 func0f08bc5c(struct prop *prop);
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bool weaponIsGunfireVisible(struct prop *prop);
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s32 hatGetType(struct prop *prop);
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bool doorIsUnlocked(struct prop *playerprop, struct prop *doorprop);
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bool func0f08bdd4(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);
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