Decompile weaponIsGunfireVisible

This commit is contained in:
Ryan Dwyer
2021-05-19 08:17:10 +10:00
parent 8883358ece
commit 69b32909c5
4 changed files with 30 additions and 48 deletions
+2
View File
@@ -1794,6 +1794,8 @@
#define MODELNODETYPE_DL 0x18
#define MODELPART_CHR_04 0x04
#define MODELPART_CHRGUN_00 0x00
#define MODELPART_CHRGUN_02 0x02
#define MODELPART_HEAD_SUNGLASSES 0x00
#define MODELPART_HEAD_HUDPIECE 0x04
#define MODELPART_00 0x00
+1 -1
View File
@@ -293,7 +293,7 @@ struct prop *func0f08b8e8(struct chrdata *chr, s32 weaponnum, s32 arg2, u32 flag
struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
u32 func0f08bb3c(void);
void func0f08bb5c(struct prop *prop, bool firing, s32 room);
s32 func0f08bc5c(struct prop *prop);
bool weaponIsGunfireVisible(struct prop *prop);
s32 hatGetType(struct prop *prop);
bool doorIsUnlocked(struct prop *playerprop, struct prop *doorprop);
bool func0f08bdd4(struct doorobj *door, struct coord *pos, f32 arg2, bool isbike);