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Decompile coss
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@@ -28,6 +28,7 @@ void guLookAt(Mtx *m, float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp);
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signed short coss(unsigned short x);
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signed short sins(unsigned short x);
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/* Used only in Fast3DEX2 */
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