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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-08 10:13:21 -04:00
Decompile func0f08e8ac
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@@ -43,6 +43,6 @@ f32 currentPlayerGetPerspAspect(void);
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void func0f0b5838(void);
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u32 func0f0b5b9c(void);
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bool func0f0b5d38(struct coord *pos, f32 arg1, struct var800a4640_00 *arg2);
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u32 func0f0b6260(void);
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bool func0f0b6260(s16 *rooms, struct coord *coord, f32 arg2);
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#endif
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@@ -325,8 +325,8 @@ s32 doorIsClosed(struct doorobj *door);
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s32 doorIsOpen(struct doorobj *door);
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s32 func0f08e5a8(s16 *rooms, struct screenbox *box);
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f32 func0f08e6bc(struct prop *prop, f32 arg1);
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u32 func0f08e794(void);
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bool func0f08e8ac(struct prop *prop, struct coord *coord, f32 arg2, u32 arg3);
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bool func0f08e794(struct coord *coord, f32 arg1);
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bool func0f08e8ac(struct prop *prop, struct coord *coord, f32 arg2, bool arg3);
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bool posIsInDrawDistance(struct coord *arg);
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void func0f08ea50(struct doorobj *door);
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bool func0f08ed74(struct doorobj *door);
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