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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 22:59:11 -04:00
Decompile func0f07e2cc
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@@ -162,18 +162,18 @@ u32 func0f073ae8(void);
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s32 func0f073c6c(struct defaultobj *obj, bool *arg1);
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void doorTick(struct prop *doorprop);
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void doorUpdatePortalIfWindowed(struct prop *door, s32 playercount);
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u32 func0f077448(void);
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void func0f077448(struct prop *door);
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void platformDisplaceProps(struct prop *platform, s16 *propnums, struct coord *prevpos, struct coord *newpos);
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void liftTick(struct prop *lift);
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void escastepTick(struct prop *escalator);
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void cctvTick(struct prop *camera);
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u32 func0f078930(void);
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void func0f078930(struct prop *cctv, Mtxf *mtx);
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void fanTick(struct prop *fan);
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void fanUpdateModel(struct prop *fan);
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void autogunTick(struct prop *autogun);
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u32 func0f079ca4(void);
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void func0f079ca4(struct prop *autogun, Mtxf *mtx);
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void func0f079f1c(struct prop *autogun);
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u32 func0f07accc(void);
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void func0f07accc(struct prop *chopper);
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struct chopperobj *chopperFromHovercar(struct chopperobj *obj);
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bool chopperCheckTargetInFov(struct chopperobj *hovercar, u8 param_2);
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bool chopperCheckTargetInSight(struct chopperobj *obj);
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@@ -197,8 +197,8 @@ void hoverpropTick(struct prop *hoverprop, bool arg1);
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void hoverbikeTick(struct prop *hoverbike, bool arg1);
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void dropshipUpdateInterior(struct prop *prop);
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void glassUpdatePortal(struct prop *glass, s32 playercount, bool *arg2);
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u32 func0f07e184(void);
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u32 func0f07e1fc(void);
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void func0f07e184(struct prop *weapon);
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void func0f07e1fc(struct prop *hangingmonitors);
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void func0f07e2cc(struct prop *prop);
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bool propCanRegen(struct prop *prop);
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u32 func0f07e474(struct prop *prop);
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