Decompile gsetGetNoiseSettings

This commit is contained in:
Ryan Dwyer
2021-09-09 23:14:40 +10:00
parent d6cccc48ae
commit 6d34869161
8 changed files with 210 additions and 223 deletions
+2 -2
View File
@@ -24,7 +24,7 @@ s32 currentPlayerGetDeviceState(s32 weaponnum);
void currentPlayerSetDeviceActive(s32 weaponum, bool active);
u16 weaponGetModelNum(s32 weaponnum);
u16 weaponGetModelNum2(s32 weaponnum);
void handPopulateFromCurrentPlayer(s32 handnum, struct gset *gset);
void gsetPopulateFromCurrentPlayer(s32 handnum, struct gset *gset);
struct inventory_ammo *gsetGetAmmoDefinition(struct gset *gset);
u8 gsetGetSingleUnk3c(struct gset *gset);
f32 gsetGetStrength(struct gset *gset);
@@ -34,7 +34,7 @@ u16 gsetGetSingleShootSound(struct gset *gset);
bool gsetHasFunctionFlags(struct gset *gset, u32 flags);
s8 weaponGetNumTicksPerShot(u32 weaponnum, u32 funcindex);
u32 currentPlayerGetSight(void);
void func0f0b201c(struct gset *gset, f32 *arg1);
void gsetGetNoiseSettings(struct gset *gset, struct noisesettings *settings);
struct guncmd *gsetGetPriToSecAnim(struct gset *gset);
struct guncmd *gsetGetSecToPriAnim(struct gset *gset);
+1 -1
View File
@@ -2,7 +2,7 @@
#define IN_GAME_INVENTORY_ITEMS_H
#include <ultra64.h>
extern struct inventory_menupos invmenupos_00010fd0;
extern struct noisesettings invnoisesettings_00010fd0;
extern struct inventory_class invclass_default;
extern struct weapon *g_Weapons[WEAPON_SUICIDEPILL + 1];