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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 20:40:05 -04:00
Decompile gsetGetNoiseSettings
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@@ -24,7 +24,7 @@ s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u16 weaponGetModelNum(s32 weaponnum);
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u16 weaponGetModelNum2(s32 weaponnum);
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void handPopulateFromCurrentPlayer(s32 handnum, struct gset *gset);
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void gsetPopulateFromCurrentPlayer(s32 handnum, struct gset *gset);
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struct inventory_ammo *gsetGetAmmoDefinition(struct gset *gset);
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u8 gsetGetSingleUnk3c(struct gset *gset);
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f32 gsetGetStrength(struct gset *gset);
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@@ -34,7 +34,7 @@ u16 gsetGetSingleShootSound(struct gset *gset);
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bool gsetHasFunctionFlags(struct gset *gset, u32 flags);
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s8 weaponGetNumTicksPerShot(u32 weaponnum, u32 funcindex);
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u32 currentPlayerGetSight(void);
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void func0f0b201c(struct gset *gset, f32 *arg1);
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void gsetGetNoiseSettings(struct gset *gset, struct noisesettings *settings);
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struct guncmd *gsetGetPriToSecAnim(struct gset *gset);
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struct guncmd *gsetGetSecToPriAnim(struct gset *gset);
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@@ -2,7 +2,7 @@
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#define IN_GAME_INVENTORY_ITEMS_H
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#include <ultra64.h>
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extern struct inventory_menupos invmenupos_00010fd0;
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extern struct noisesettings invnoisesettings_00010fd0;
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extern struct inventory_class invclass_default;
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extern struct weapon *g_Weapons[WEAPON_SUICIDEPILL + 1];
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