Decompile scenarioReleaseToken

This commit is contained in:
Ryan Dwyer
2022-01-05 22:58:15 +10:00
parent 3a7bde711c
commit 6da12508cd
5 changed files with 38 additions and 109 deletions
+1 -1
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@@ -113,7 +113,7 @@ struct prop *scenarioCreateObj(s32 modelnum, s16 padnum, f32 arg2, u32 flags, u3
void mpCreateScenarioHudmsg(s32 playernum, char *message);
bool mpChrsAreSameTeam(s32 arg0, s32 arg1);
u32 chrGiveBriefcase(struct chrdata *chr, struct prop *prop);
void func0f187288(struct chrdata *chr, struct prop *prop);
void scenarioReleaseToken(struct chrdata *chr, struct prop *prop);
s32 chrGiveUplink(struct chrdata *chr, struct prop *prop);
void scenarioHtmActivateUplink(struct chrdata *chr, struct prop *prop);
s32 menuhandlerMpDropOut(s32 operation, struct menuitem *item, union handlerdata *data);
+1 -1
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@@ -101,7 +101,7 @@ struct prop *objInitWithModelDef(struct defaultobj *obj, struct modelfiledata *m
struct prop *objInitWithAutoModel(struct defaultobj *obj);
void func0f06a580(struct defaultobj *obj, struct coord *pos, Mtxf *matrix, s16 *rooms);
f32 func0f06a620(struct defaultobj *obj);
void func0f06a730(struct defaultobj *obj, struct pad *newpad, Mtxf *matrix, s16 *arg3, struct pad *arg4);
void func0f06a730(struct defaultobj *obj, struct pad *newpad, Mtxf *matrix, s16 *rooms, struct pad *arg4);
u32 func0f06ab60(void);
void objEndFlight(struct defaultobj *obj);
void func0f06ac90(struct prop *prop);