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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 23:26:00 -04:00
Attempt to decompile func0f09a6f8
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@@ -4,7 +4,7 @@
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#include "data.h"
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#include "types.h"
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u32 func0f097ba0(void);
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void func0f097ba0(s32 handnum, s32 weaponnum);
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s32 func0f097d0c(s32 weaponnum);
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u32 func0f097d64(void);
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u32 func0f097df0(void);
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+6
-6
@@ -2122,9 +2122,9 @@ struct hand {
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/*0x07f4*/ f32 xshift;
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/*0x07f8*/ struct coord aimpos;
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/*0x0804*/ struct audiohandle *audiohandle2;
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/*0x0808*/ u32 unk0808;
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/*0x080c*/ u32 allowshootframe;
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/*0x0810*/ u32 lastshootframe60;
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/*0x0808*/ struct audiohandle *audiohandle3;
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/*0x080c*/ s32 allowshootframe;
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/*0x0810*/ s32 lastshootframe60;
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/*0x0814*/ struct beam beam;
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/*0x0840*/ f32 noiseradius;
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/*0x0844*/ u32 unk0844;
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@@ -2142,7 +2142,7 @@ struct hand {
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/*0x087c*/ f32 matmot3;
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/*0x0880*/ u32 unk0880;
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/*0x0884*/ u32 unk0884;
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/*0x0888*/ f32 unk0888;
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/*0x0888*/ f32 loadslide;
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/*0x088c*/ f32 unk088c;
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/*0x0890*/ f32 unk0890;
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/*0x0894*/ u32 unk0894;
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@@ -2328,7 +2328,7 @@ struct hand {
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/*0x0c14*/ u8 lastdirvalid;
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/*0x0c18*/ struct coord lastshootdir;
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/*0x0c24*/ struct coord lastshootpos;
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/*0x0c30*/ u32 unk0c30;
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/*0x0c30*/ s32 shotstotake;
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/*0x0c34*/ f32 shotremainder;
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/*0x0c38*/ u32 unk0c38;
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/*0x0c3c*/ u32 state;
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@@ -2379,7 +2379,7 @@ struct hand {
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/*0x0cd8*/ f32 unk0cd8;
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/*0x0cdc*/ u32 unk0cdc;
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/*0x0ce0*/ s32 statevar1;
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/*0x0ce4*/ u32 attacktype;
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/*0x0ce4*/ s32 attacktype;
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/*0x0ce8*/ struct guncmd *unk0ce8;
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/*0x0cec*/ ubool unk0cec;
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/*0x0cf0*/ struct coord unk0cf0;
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