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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 13:13:11 -04:00
Decompile weaponCreateForChr
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@@ -267,7 +267,7 @@ struct prop *hatApplyToChr(struct hatobj *hat, struct chrdata *chr, struct model
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void hatLoadAndApplyToChr(struct hatobj *hat, struct chrdata *chr);
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void hatAssignToChr(struct hatobj *hat, struct chrdata *chr);
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u32 chrTryEquipHat(struct chrdata *chr, u32 model, u32 flags);
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u32 func0f089f8c(void);
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struct weaponobj *func0f089f8c(bool arg0, bool arg1, struct modelfiledata *filedata);
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u32 func0f08a38c(void);
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struct ammocrateobj *func0f08a724(void);
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u32 func0f08a88c(void);
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@@ -282,14 +282,14 @@ void propweaponSetDual(struct weaponobj *weapon1, struct weaponobj *weapon2);
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u32 func0f08adc8(void);
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u32 func0f08ae0c(void);
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u32 func0f08ae54(struct defaultobj *obj, struct chrdata *chr);
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u32 func0f08b108(struct weaponobj *weapon, struct chrdata *chr, struct modelfiledata *modelfiledata, u32 arg3, u32 arg4);
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struct prop *func0f08b108(struct weaponobj *weapon, struct chrdata *chr, struct modelfiledata *modelfiledata, struct prop *prop, struct model *model);
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void func0f08b208(struct weaponobj *weapon, struct chrdata *chr);
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void func0f08b25c(struct weaponobj *weapon, struct chrdata *chr);
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struct weaponobj *func0f08b27c(s32 modelnum, struct gset *gset, struct chrdata *chr);
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struct weaponobj *func0f08b658(s32 modelnum, struct gset *gset, struct chrdata *chr);
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struct weaponobj *func0f08b880(s32 modelnum, s32 weaponnum, struct chrdata *chr);
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void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 hand);
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struct prop *func0f08b8e8(struct chrdata *chr, s32 modelnum, s32 weaponnum, u32 flags, s32 arg4, s32 arg5);
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struct prop *weaponCreateForChr(struct chrdata *chr, s32 modelnum, s32 weaponnum, u32 flags, struct weaponobj *obj, struct modelfiledata *filedata);
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struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
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u32 func0f08bb3c(void);
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void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room);
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