mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 16:26:26 -04:00
Decompile bwalkCalculateNewPosition
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@@ -5,7 +5,7 @@
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f32 eyespyFindGround(s16 *floorroom);
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u32 func0f0cf230(void);
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s32 func0f0cf38c(struct coord *vel);
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s32 eyespyCalculateNewPosition(struct coord *vel);
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bool func0f0cf728(struct coord *vel);
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u32 func0f0cf890(void);
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u32 func0f0cf9f8(void);
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@@ -8,7 +8,7 @@ void currentPlayerSetSwayTarget(s32 value);
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void currentPlayerAdjustCrouchPos(s32 value);
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void func0f0c3b38(struct coord *param_1, struct defaultobj *obj);
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bool currentPlayerHasGapToCeiling(f32 y);
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u32 func0f0c3e14(void);
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bool bwalkCalculateNewPosition(struct coord *vel, f32 arg1, bool arg2, f32 arg3, s32 arg4);
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bool func0f0c4250(struct coord *delta, f32 arg1, bool arg2, f32 arg3, s32 arg4);
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bool func0f0c4764(struct coord *delta, struct coord *arg1, struct coord *arg2, s32 arg3);
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s32 func0f0c47d0(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *e, s32 arg6);
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@@ -34,7 +34,7 @@ void propPrependToList2(struct prop *prop);
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void propMoveFromList2To1(struct prop *prop);
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void func0f06302c(ubool arg0);
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void func0f063dcc(void);
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void func0f064178(struct prop *prop, bool enable);
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void propSetCollisionsEnabled(struct prop *prop, bool enable);
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void func0f0641f4(void);
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u32 func0f06438c(void);
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u32 func0f064a24(void);
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@@ -83,8 +83,8 @@ struct g_vars {
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/*00031c*/ s32 lvmpbotlevel;
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/*000320*/ s32 unk000320;
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/*000324*/ s32 unk000324;
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/*000328*/ s32 unk000328;
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/*00032c*/ u32 unk00032c;
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/*000328*/ bool bondcollisions;
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/*00032c*/ bool enableslopes;
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/*000330*/ u32 unk000330;
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/*000334*/ s32 maxprops;
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/*000338*/ struct prop *props; // pointer to array
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+1
-1
@@ -2727,7 +2727,7 @@ struct player {
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/*0x1a9c*/ Mtxf bondentermtx;
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/*0x1adc*/ struct coord bondenteraim;
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/*0x1ae8*/ f32 bondonground;
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/*0x1aec*/ u32 unk1aec;
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/*0x1aec*/ struct prop *unk1aec;
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/*0x1af0*/ struct prop *unk1af0;
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/*0x1af4*/ u32 unk1af4;
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/*0x1af8*/ s32 walkinitmove;
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