Decompile bwalkCalculateNewPosition

This commit is contained in:
Ryan Dwyer
2021-01-11 00:30:31 +10:00
parent a18a2c9f37
commit 6e3d095713
14 changed files with 195 additions and 382 deletions
+1 -1
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@@ -5,7 +5,7 @@
f32 eyespyFindGround(s16 *floorroom);
u32 func0f0cf230(void);
s32 func0f0cf38c(struct coord *vel);
s32 eyespyCalculateNewPosition(struct coord *vel);
bool func0f0cf728(struct coord *vel);
u32 func0f0cf890(void);
u32 func0f0cf9f8(void);
+1 -1
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@@ -8,7 +8,7 @@ void currentPlayerSetSwayTarget(s32 value);
void currentPlayerAdjustCrouchPos(s32 value);
void func0f0c3b38(struct coord *param_1, struct defaultobj *obj);
bool currentPlayerHasGapToCeiling(f32 y);
u32 func0f0c3e14(void);
bool bwalkCalculateNewPosition(struct coord *vel, f32 arg1, bool arg2, f32 arg3, s32 arg4);
bool func0f0c4250(struct coord *delta, f32 arg1, bool arg2, f32 arg3, s32 arg4);
bool func0f0c4764(struct coord *delta, struct coord *arg1, struct coord *arg2, s32 arg3);
s32 func0f0c47d0(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *e, s32 arg6);
+1 -1
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@@ -34,7 +34,7 @@ void propPrependToList2(struct prop *prop);
void propMoveFromList2To1(struct prop *prop);
void func0f06302c(ubool arg0);
void func0f063dcc(void);
void func0f064178(struct prop *prop, bool enable);
void propSetCollisionsEnabled(struct prop *prop, bool enable);
void func0f0641f4(void);
u32 func0f06438c(void);
u32 func0f064a24(void);
+2 -2
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@@ -83,8 +83,8 @@ struct g_vars {
/*00031c*/ s32 lvmpbotlevel;
/*000320*/ s32 unk000320;
/*000324*/ s32 unk000324;
/*000328*/ s32 unk000328;
/*00032c*/ u32 unk00032c;
/*000328*/ bool bondcollisions;
/*00032c*/ bool enableslopes;
/*000330*/ u32 unk000330;
/*000334*/ s32 maxprops;
/*000338*/ struct prop *props; // pointer to array
+1 -1
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@@ -2727,7 +2727,7 @@ struct player {
/*0x1a9c*/ Mtxf bondentermtx;
/*0x1adc*/ struct coord bondenteraim;
/*0x1ae8*/ f32 bondonground;
/*0x1aec*/ u32 unk1aec;
/*0x1aec*/ struct prop *unk1aec;
/*0x1af0*/ struct prop *unk1af0;
/*0x1af4*/ u32 unk1af4;
/*0x1af8*/ s32 walkinitmove;