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Decompile playerAllocate
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@@ -6,7 +6,7 @@
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void func0f127910(void);
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void playersUnrefAll(void);
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void playersAllocate(s32 count);
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void playerAllocate(u32 index);
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void playerAllocate(s32 index);
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void currentPlayerCalculateAiBuddyNums(void);
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s32 propGetPlayerNum(struct prop *prop);
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void currentPlayerSetViewSize(s32 viewx, s32 viewy);
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