Decompile currentPlayerIsAutoAimYEnabled

This commit is contained in:
Ryan Dwyer
2020-02-29 22:58:34 +10:00
parent c8a15ec347
commit 6fa08d541f
3 changed files with 15 additions and 32 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
u32 func0f0c79f0(void);
u32 func0f0c7a00(void);
u32 func0f0c7a20(void);
u32 func0f0c7a30(void);
bool currentPlayerIsAutoAimYEnabled(void);
u32 func0f0c7a8c(void);
u32 func0f0c7af0(void);
u32 func0f0c7b00(void);
+1 -1
View File
@@ -1091,7 +1091,7 @@ struct player {
/*0x0118*/ u32 unk0118;
/*0x011c*/ u32 unk011c;
/*0x0120*/ u32 unk0120;
/*0x0124*/ u32 unk0124;
/*0x0124*/ bool autoyaimenabled;
/*0x0128*/ u32 unk0128;
/*0x012c*/ u32 unk012c;
/*0x0130*/ u32 unk0130;