jpn-final: Decompile bgunTickSwitch2

This commit is contained in:
Ryan Dwyer
2022-04-02 17:08:50 +10:00
parent 5d4ea45e28
commit 6fa75e2fe8
2 changed files with 23 additions and 327 deletions
+4 -4
View File
@@ -46,14 +46,14 @@ bool bgunTickIncAttackingSpecial(struct hand *hand);
s32 bgunTickIncAttackEmpty(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
s32 bgunTickIncAttack(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
bool bgunIsReadyToSwitch(s32 handnum);
bool bgun0f09bec8(s32 handnum);
bool bgunCanFreeWeapon(s32 handnum);
bool bgun0f09bf44(s32 handnum);
s32 bgunTickIncChangeGun(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
s32 bgunTickIncState2(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
s32 bgunTickInc(struct handweaponinfo *info, s32 handnum, s32 lvupdate);
bool bgunSetState(s32 handnum, s32 state);
void bgunTickHand(s32 handnum);
void bgun0f09ce8c(void);
void bgunTickSwitch(void);
void bgunInitHandAnims(void);
f32 bgunGetNoiseRadius(s32 handnum);
void bgunDecreaseNoiseRadius(void);
@@ -91,8 +91,8 @@ void bgunCalculatePlayerShotSpread(struct coord *arg0, struct coord *arg1, s32 h
void bgunCalculateBotShotSpread(struct coord *arg0, s32 weaponnum, s32 funcnum, bool arg3, s32 crouchpos, bool dual);
void bgunSetLastShootInfo(struct coord *pos, struct coord *dir, s32 handnum);
s32 bgunGetShotsToTake(s32 handnum);
void bgun0f0a134c(s32 handnum);
void bgun0f0a1528(void);
void bgunFreeWeapon(s32 handnum);
void bgunTickSwitch2(void);
void bgunEquipWeapon(s32 weaponnum);
s32 bgunGetWeaponNum(s32 handnum);
bool bgun0f0a1a10(s32 weaponnum);