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https://gitlab.com/ryandwyer/perfect-dark
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jpn-final: Decompile bgunTickSwitch2
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@@ -46,14 +46,14 @@ bool bgunTickIncAttackingSpecial(struct hand *hand);
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s32 bgunTickIncAttackEmpty(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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s32 bgunTickIncAttack(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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bool bgunIsReadyToSwitch(s32 handnum);
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bool bgun0f09bec8(s32 handnum);
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bool bgunCanFreeWeapon(s32 handnum);
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bool bgun0f09bf44(s32 handnum);
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s32 bgunTickIncChangeGun(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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s32 bgunTickIncState2(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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s32 bgunTickInc(struct handweaponinfo *info, s32 handnum, s32 lvupdate);
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bool bgunSetState(s32 handnum, s32 state);
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void bgunTickHand(s32 handnum);
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void bgun0f09ce8c(void);
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void bgunTickSwitch(void);
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void bgunInitHandAnims(void);
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f32 bgunGetNoiseRadius(s32 handnum);
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void bgunDecreaseNoiseRadius(void);
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@@ -91,8 +91,8 @@ void bgunCalculatePlayerShotSpread(struct coord *arg0, struct coord *arg1, s32 h
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void bgunCalculateBotShotSpread(struct coord *arg0, s32 weaponnum, s32 funcnum, bool arg3, s32 crouchpos, bool dual);
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void bgunSetLastShootInfo(struct coord *pos, struct coord *dir, s32 handnum);
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s32 bgunGetShotsToTake(s32 handnum);
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void bgun0f0a134c(s32 handnum);
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void bgun0f0a1528(void);
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void bgunFreeWeapon(s32 handnum);
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void bgunTickSwitch2(void);
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void bgunEquipWeapon(s32 weaponnum);
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s32 bgunGetWeaponNum(s32 handnum);
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bool bgun0f0a1a10(s32 weaponnum);
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