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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerDecreaseNoiseRadius
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@@ -52,7 +52,7 @@ void func0f09cdc4(s32 handnum);
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void func0f09ce8c(void);
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void func0f09ceac(void);
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f32 handGetNoiseRadius(s32 handnum);
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void func0f09cf88(void);
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void currentPlayerDecreaseNoiseRadius(void);
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void func0f09d140(s32 hand);
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u32 func0f09d550(void);
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void func0f09d8dc(f32 breathing, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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@@ -34,7 +34,7 @@ u16 handGetSingleShootSound(struct shorthand *hand);
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bool handHasFunctionFlags(struct shorthand *hand, u32 flags);
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s8 weaponGetMaxFireRatePerTick(u32 weaponnum, u32 funcindex);
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u32 currentPlayerGetSight(void);
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u32 func0f0b201c(void);
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void func0f0b201c(struct shorthand *hand, f32 *arg1);
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u32 *handGetPriToSecAnim(struct shorthand *hand);
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u32 *handGetSecToPriAnim(struct shorthand *hand);
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