Decompile currentPlayerDecreaseNoiseRadius

This commit is contained in:
Ryan Dwyer
2021-03-05 17:25:55 +10:00
parent de3f10a9af
commit 714b61995b
3 changed files with 63 additions and 123 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ void func0f09cdc4(s32 handnum);
void func0f09ce8c(void);
void func0f09ceac(void);
f32 handGetNoiseRadius(s32 handnum);
void func0f09cf88(void);
void currentPlayerDecreaseNoiseRadius(void);
void func0f09d140(s32 hand);
u32 func0f09d550(void);
void func0f09d8dc(f32 breathing, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
+1 -1
View File
@@ -34,7 +34,7 @@ u16 handGetSingleShootSound(struct shorthand *hand);
bool handHasFunctionFlags(struct shorthand *hand, u32 flags);
s8 weaponGetMaxFireRatePerTick(u32 weaponnum, u32 funcindex);
u32 currentPlayerGetSight(void);
u32 func0f0b201c(void);
void func0f0b201c(struct shorthand *hand, f32 *arg1);
u32 *handGetPriToSecAnim(struct shorthand *hand);
u32 *handGetSecToPriAnim(struct shorthand *hand);