Decompile playerExecutePreparedWarp

This commit is contained in:
Ryan Dwyer
2022-08-19 21:26:22 +10:00
parent 9517024fed
commit 71c317cd40
4 changed files with 129 additions and 360 deletions
+3 -3
View File
@@ -86,9 +86,9 @@ void playerBeginGeFadeIn(void);
void playersBeginMpSwirl(void);
void player0f0b9a20(void);
void playerEndCutscene(void);
void playerPrepareWarpToPad(s16 pad_id);
void playerPrepareWarpType2(struct var8009ddec *cmd, s32 arg1, s32 arg2);
void playerPrepareWarpType3(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5);
void playerPrepareWarpType1(s16 pad_id);
void playerPrepareWarpType2(struct warpparams *cmd, bool hasdir, s32 arg2);
void playerPrepareWarpType3(f32 posangle, f32 rotangle, f32 range, f32 height1, f32 height2, s32 padnum);
void playerStartCutscene2(void);
void playerSetFadeColour(s32 r, s32 g, s32 b, f32 a);
void playerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac);
+1 -1
View File
@@ -5972,7 +5972,7 @@ struct rdptask {
u32 unk5c;
};
struct var8009ddec {
struct warpparams {
/*0x00*/ u32 unk00;
/*0x04*/ struct coord pos;
/*0x10*/ f32 look[2];