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https://gitlab.com/ryandwyer/perfect-dark
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Split game_092610 into game_095320
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@@ -28,23 +28,5 @@ u32 func0f094ef4(void);
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u32 func0f09505c(void);
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u32 func0f095200(void);
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u32 func0f095278(void);
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u32 func0f095320(void);
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u32 func0f095330(void);
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u32 func0f095340(void);
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u32 func0f0953cc(void);
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u32 func0f095560(void);
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s32 objectiveGetCount(void);
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u32 objectiveGetDifficultyBits(s32 index);
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u32 objectiveGetStatus(u32 arg0);
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u32 objectiveIsAllComplete(void);
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u32 func0f095bf4(void);
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u32 func0f095c04(void);
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u32 func0f095d64(void);
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void objectiveCheckRoomEntered(s32 currentroom);
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void objectiveCheckMultiroomEntered(s32 arg0, s16 *requiredrooms);
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void objectiveCheckHolograph(s32 arg0);
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struct prop *chopperGetTargetProp(struct chopperobj *heli);
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struct defaultobj *objFindByTagId(s32 tag_id);
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struct tag *tagFindById(s32 tag_id);
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#endif
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@@ -0,0 +1,25 @@
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#ifndef IN_GAME_GAME_095320_H
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#define IN_GAME_GAME_095320_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f095320(void);
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u32 func0f095330(void);
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u32 func0f095340(void);
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u32 func0f0953cc(void);
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u32 func0f095560(void);
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s32 objectiveGetCount(void);
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u32 objectiveGetDifficultyBits(s32 index);
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u32 objectiveGetStatus(u32 arg0);
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u32 objectiveIsAllComplete(void);
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u32 func0f095bf4(void);
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u32 func0f095c04(void);
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u32 func0f095d64(void);
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void objectiveCheckRoomEntered(s32 currentroom);
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void objectiveCheckMultiroomEntered(s32 arg0, s16 *requiredrooms);
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void objectiveCheckHolograph(s32 arg0);
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struct prop *chopperGetTargetProp(struct chopperobj *heli);
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struct defaultobj *objFindByTagId(s32 tag_id);
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struct tag *tagFindById(s32 tag_id);
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#endif
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