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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-30 02:38:56 -04:00
Decompile objectiveCheckHolograph
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@@ -50,7 +50,7 @@ u32 func0f067bc4(void);
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u32 func0f067d88(void);
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bool func0f067dc4(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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bool modelSetRedBox(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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u32 func0f06803c(void);
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void func0f06803c(f32 *arg0, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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struct defaultobj *objFindByPadNum(s32 padnum);
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u32 func0f068218(void);
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void func0f0682dc(struct obj48 *obj48);
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@@ -248,7 +248,7 @@ void weaponGetPickupText(char *buffer, s32 weaponnum, bool dual);
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void currentPlayerQueuePickupWeaponHudmsg(u32 weaponnum, bool dual);
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u32 func0f088840(struct prop *prop, bool showhudmsg);
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u32 func0f089014(void);
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u32 func0f0899dc(void);
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bool func0f0899dc(struct prop *prop, f32 *arg0, f32 *arg1, f32 *arg2);
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void func0f089a94(bool arg0, struct model *model);
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u32 func0f089c70(void);
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u32 func0f089d64(void);
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