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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-03 16:42:16 -04:00
Decompile bgunUpdateMagnum
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@@ -129,7 +129,7 @@ void bgun0f0a3eac(struct modelfiledata *modeldef, Mtxf *arg1);
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void bgunUpdateDevastator(struct hand *hand, u8 *allocation, struct modelfiledata *modeldef);
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void bgun0f0a419c(struct hand *hand, Mtxf *arg1, u32 *arg2, struct modelfiledata *modeldef);
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void bgun0f0a4334(struct hand *hand);
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void bgun0f0a4438(struct hand *hand, s32 handnum, struct modelfiledata *modeldef, Mtxf *mtx);
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void bgunUpdateMagnum(struct hand *hand, s32 handnum, struct modelfiledata *modeldef, Mtxf *mtx);
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void bgunUpdateRocketLauncher(struct hand *hand, s32 handnum, struct weaponfunc_shootprojectile *func);
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void bgun0f0a45d0(struct hand *hand, struct modelfiledata *modeldef, bool isdetonator);
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void bgun0f0a46a4(struct hand *hand, struct modelfiledata *modeldef, bool isdetonator);
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@@ -14,7 +14,7 @@ Gfx *func0f0acb90(Gfx *gdl, struct beam *beam, bool arg2, u32 arg3);
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void beamTick(struct beam *beam);
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struct casing *casingCreate(struct modelfiledata *modeldef, Mtxf *mtx);
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u32 func0f0ade00(void);
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void func0f0ade00(s32 handnum, f32 ground, Mtxf *mtx);
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void casingRender(struct casing *casing, Gfx **gdlptr);
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void casingsRender(Gfx **gdlptr);
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