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https://gitlab.com/ryandwyer/perfect-dark
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Rename game_127910.c to playermgr.c
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@@ -1,25 +0,0 @@
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#ifndef _IN_GAME_GAME_127910_H
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#define _IN_GAME_GAME_127910_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f127910(void);
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void playersUnrefAll(void);
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void playersAllocate(s32 count);
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void playerAllocate(s32 index);
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void currentPlayerCalculateAiBuddyNums(void);
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s32 propGetPlayerNum(struct prop *prop);
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void currentPlayerSetViewSize(s32 viewx, s32 viewy);
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void currentPlayerSetViewPosition(s32 viewleft, s32 viewtop);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 weaponGetModel(s32 weapon);
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void currentPlayerSetWeaponReapable(s32 hand);
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void func0f128d20(s32 hand);
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void randomisePlayerOrder(void);
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s32 getPlayerByOrderNum(s32 arg0);
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void setCurrentPlayerNum(s32 playernum);
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u32 calculatePlayerIndex(u32 playernum);
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#endif
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@@ -0,0 +1,25 @@
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#ifndef _IN_GAME_PLAYERMGR_H
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#define _IN_GAME_PLAYERMGR_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void playermgrInit(void);
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void playermgrReset(void);
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void playermgrAllocatePlayers(s32 count);
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void playermgrAllocatePlayer(s32 index);
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void playermgrCalculateAiBuddyNums(void);
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void setCurrentPlayerNum(s32 playernum);
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s32 playermgrGetPlayerNumByProp(struct prop *prop);
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void playermgrSetViewSize(s32 viewx, s32 viewy);
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void playermgrSetViewPosition(s32 viewleft, s32 viewtop);
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void playermgrSetFovY(f32 fovy);
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void playermgrSetAspectRatio(f32 aspect);
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s32 playermgrGetModelOfWeapon(s32 weapon);
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void playermgrDeleteWeapon(s32 hand);
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void playermgrCreateWeapon(s32 hand);
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void playermgrShuffle(void);
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s32 playermgrGetOrderOfPlayer(s32 playernum);
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s32 playermgrGetPlayerAtOrder(s32 ordernum);
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#endif
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@@ -287,7 +287,7 @@ void func0f08b25c(struct weaponobj *weapon, struct chrdata *chr);
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struct autogunobj *laptopDeploy(s32 modelnum, struct gset *gset, struct chrdata *chr);
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struct weaponobj *func0f08b658(s32 modelnum, struct gset *gset, struct chrdata *chr);
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struct weaponobj *func0f08b880(s32 modelnum, s32 weaponnum, struct chrdata *chr);
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void chrSetWeaponReapable(struct chrdata *chr, s32 hand);
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void weaponDeleteFromChr(struct chrdata *chr, s32 hand);
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struct prop *weaponCreateForChr(struct chrdata *chr, s32 modelnum, s32 weaponnum, u32 flags, struct weaponobj *obj, struct modelfiledata *filedata);
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struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
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s32 weaponTestForPickup(struct prop *prop);
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