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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-08 18:23:19 -04:00
Decompile bgunPlayBgHitSound
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-1
@@ -139,7 +139,7 @@ extern struct criteria_multiroomentered *g_MultiroomEnteredCriterias;
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extern struct criteria_holograph *g_HolographCriterias;
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extern u32 var8009d0d0[2];
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extern s32 var8009d0d8;
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extern struct audiohandle *var8009d0e0[4];
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extern struct audiohandle *g_BgunAudioHandles[4];
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extern struct fireslot g_Fireslots[NUM_FIRESLOTS];
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extern struct casing g_Casings[20];
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extern struct var8009da60 var8009da60[8];
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@@ -136,10 +136,10 @@ void bgunTickMaulerCharge(void);
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void bgun0f0a6c30(void);
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s32 bgun0f0a70f8(void);
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void bgun0f0a7138(Gfx **gdl);
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struct audiohandle **bgun0f0a7d5c(void);
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struct audiohandle **bgunNewAudioHandle(void);
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void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 arg2);
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void bgun0f0a8404(struct coord *pos, s16 *rooms, s32 arg2);
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void bgun0f0a84c8(struct gset *gset, struct coord *arg1, s16 arg2, s16 *arg3);
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void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s16 *arg3);
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void bgunSetTriggerOn(s32 handnum, bool on);
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s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
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void bgun0f0a8c50(void);
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+2
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@@ -5824,7 +5824,7 @@ struct weatherparticledata {
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};
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struct texture {
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u8 unk00_00 : 4;
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u8 soundsurfacetype : 4;
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u8 surfacetype : 4;
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u8 unk01;
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u16 dataoffset;
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@@ -7084,7 +7084,7 @@ struct hitthing {
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u32 unk20;
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u32 unk24;
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s16 unk28;
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s16 unk2a;
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s16 texturenum;
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s16 unk2c;
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s16 unk2e;
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};
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