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Decompile bgunPlayBgHitSound
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@@ -136,10 +136,10 @@ void bgunTickMaulerCharge(void);
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void bgun0f0a6c30(void);
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s32 bgun0f0a70f8(void);
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void bgun0f0a7138(Gfx **gdl);
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struct audiohandle **bgun0f0a7d5c(void);
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struct audiohandle **bgunNewAudioHandle(void);
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void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 arg2);
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void bgun0f0a8404(struct coord *pos, s16 *rooms, s32 arg2);
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void bgun0f0a84c8(struct gset *gset, struct coord *arg1, s16 arg2, s16 *arg3);
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void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s16 *arg3);
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void bgunSetTriggerOn(s32 handnum, bool on);
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s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
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void bgun0f0a8c50(void);
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